^a${value} Second(s) Recharge | 4
|
${chance}% Chance of ${value} second(s) of Confusion | 33.0% Chance of min: 3.0
max: 9.0 second(s) of Confusion
|
${value} Physical Damage | min: [40.5, 52.5, 66.0, 79.5, 93.0, 105.0, 118.5, 132.0, 144.0, 156.0, 166.5, 178.5, 190.5, 202.5, 213.0, 223.5, 232.5, 244.5, 253.5, 264.0]
|
${value} Projectile(s) | 10
|
${value} Vitality Damage | min: [43.0, 57.5, 73.5, 89.5, 105.5, 120.0, 136.0, 152.0, 166.5, 181.0, 194.0, 208.5, 223.0, 237.5, 250.5, 263.5, 275.0, 289.5, 301.0, 314.0]
|
${value}% Reduction to Enemy's Health | min: [3.0, 3.8, 4.6, 5.4, 6.2, 7.0, 7.8, 8.6, 9.4, 10.2, 11.0, 12.0]
max: [4.0, 5.4, 6.8, 8.2, 9.6, 11.0, 12.4, 13.8, 15.2, 16.6, 18.0, 20.0]
|
${value}% of Attack damage converted to Health | min: 30.0
|
MaxLevel | 8
|
UltimateLevel | 12
|